Legend - The NINJA


"The NINJA and the Masamune Katana"it's a perilous adventure into the world of Ninjas. Your mission is to steal a very rare and precious Katana forged by the famous Master Masamune, locked up in the Dojo of the palace of the terrible Lord Komotochi.
To make your package a success you will need to the addresss, the reflection and a lot of perseverance. You will have to manage to reach the famous sword, but above all to get out of the palace.
For the outward journey will be easier than the return, traps and pitfalls await you on the path that may lead you back to Freedom and Wealth...

Difficulty level: 2 out of 6
From 8 years old

The heroine of this adventure is a young Ninja (or also called Kunoichi) named JANINE. Fearless and very agile, she decided to seize the precious Katana Masamune, extremely well kept in the Palace Dojo, to show her masters that she is a true warrior.


Address (3 of 6) :
you will be faced with passages that will require skill and precision:
- pass over a wooden trellis without falling over,
- avoid traps that will make you retrace your steps and drive you crazy,
- crossing the garden (not so) zen 'that)
- leaving the Dojo without ending up in the basement,
- take the stairs out of the room with the multiple doors...

Reflection (2 of 6) :
to reach the Dojo you will have to go down one last staircase that will take you into the labyrinthine basement of the Palace.
Fortunately the architect, an enemy of Lord Komotochi, took care to leave a plan, skillfully camouflaged in a basin.
Observe the plan carefully. If you manage to understand it, it will allow you to reach the stairs that will lead you to the Dojo. It will also be very useful for you to get out of those basements.

You will have to walk around the palace and its dark basement, get lost in it, retrace your steps, fall down and start again and again, to finally find your way.
Sometimes you will even have to open the game to understand what is happening to you, so that you don't go crazy. Yes, it's cheating, but if it'll preserve your sanity...
Once you understand how to get there and back you can venture to take shortcuts to improve your time. And the most daring Ninjas will try to discover and use the two secret passages that will allow them to be the fastest, or to get lost forever in the depths of the palace ...

Because the goal of this adventure is to become a NINJA Master!


Only :
play solo to become "GREAT MASTER".
But for this you will have to start as a simple sparrow and manage to make the round trip in less than 2 minutes to reach the rank of Student (ROOKIE) and get your first Shuriken.
Then by dint of trainings and fights become a Warrior (WARRIOR) and win your second Shuriken, passing under the 63 seconds mark.
To finally become a Master (MASTER) and receive your ultimate Shuriken by going on mission after mission, getting up after each fall, persevering despite injuries, to beat the 36 demonic seconds.

(For a record to be validated it is necessary to make a video, where the stopwatch is always visible and respecting the rules below.)
. Release the ball.
. Put the game in front of you.
. Throw the stopwatch and catch the game to make the round trip as quickly as possible, passing well through the Dojo (you must see the ball).
. Once the ball has returned to its starting point, put the game down.
. Stop the clock.

If you have broken the online record, send us the video to receive a voucher for an INSIDE3 game, and get the title of GREAT MASTER.

To many:
Challenge your friends by throwing a Raid. Everyone has their chances because the multiple traps can delay the most seasoned Ninjas.
Try your luck! Loyal or not, taking shortcuts and secret passages. Anything goes.
RULE of the game :
. Each player releases his ball.
. Start the game by yelling "BANZAI!"
. Any player who reaches the treasure shouts "KATANA!" and shows the others that the ball is in the Dojo, and then he goes away.
. The first one who reaches the starting point shouts "KAMIKAZE!"
. For he has become the KAMIKAZE of this Raid.

If there are many of you, challenge yourself by Duels.
Fight two by two (draw). Same rules as the Raid.
The winners start again among themselves, always two by two.
Until there are only two left, who will compete for the BEST KAMIKAZ title.

And may the best man win!


Watch out, Spoiler!!
You can't find your way around and you're afraid you'll look like a junk Ninja?
The explanations below are for you.

Release the ball (1)
Take Stairway A, go up Stairway B, go down Stairway C, go up Stairway D.

Take staircase E to go down into the "Masked Room", taking care to observe the plan (2).
Go up the F stairs and cross the Zen garden to reach the Dojo (3).
For the return journey you take the same way in the opposite direction. But right now, you're in for a real shock because there are multiple traps waiting for you.

Your thirst for adventure is boundless and you aspire to become a Warrior or even a Ninja Master!
The trap doors that make you go backwards on your way back can save you time on the way out...
Don't tell anyone, but there are two secret passages. And we won't tell you where they are or it's no longer a secret.
It's up to you to find them. They will help you to become a Ninja Master, provided you practice daily...